Ryan Pederson
Game Programmer - Designer - 3D Artist - Game Critic
As someone who grew up in the gaming scene, my passion runs deep for the industry. I started gaming with handheld consoles at the age of 6. Growing up, I moved to larger consoles. My first console was the Xbox360, that i eventually outgrew and moved on to PC gaming. In middle school I started to become more interested on more than just playing a game. I wanted to know the background secrets, the code, art, design choices. So, I joined a school club known as Technology Student Association (TSA) and started developing indie titles for game design competitions. Analyzing and reviewing industry titles only inspired me more, pushing my own aspirations further. I currently attend the University of Tulsa studying for a Bachelor's of Science in Computer Simulation and Gaming. My university studies include fields of game programming, game design, 3D modeling for game engines, digital video, and digital production. My life goal is to provide a fulfilling gaming experience that inspires kids the way I was inspired. 

Skills:
- Unity
- Unreal Engine
- Godot
- Blender
- C#
- Python
- Java

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